U4GM Guide The Hub Aurylene routes and tricky pickups in Endfield

If you've been wandering Talos-II and you swing through The Hub for the first time, you'll feel it right away: Aurylene are basically the local currency of curiosity. It's part of Valley IV, and it's stacked with pickups in a way the earlier routes just aren't. I went in thinking I'd casually scoop a few on the way to a mission, then lost an hour staring up at pipes and gantries. If you're trying to keep your progress moving (or you're juggling limited playtime), it's the sort of zone that makes Arknights endfield boosting sound pretty tempting, because The Hub doesn't hand anything to you for free.

Why The Hub Feels Different

A lot of areas scatter Aurylene along the ground like breadcrumbs. The Hub doesn't. It treats them like little "go learn the map" lessons. You'll spot one above a conveyor, another tucked on a ledge behind a vent stack, and suddenly you're plotting a route like you're doing a mini heist. The industrial landmarks help you orient—processing facilities, power infrastructure, service tunnels—but they also hide vertical layers you won't notice until you start scanning for climb points and jump angles. That's when the place clicks: this isn't about running fast, it's about looking up and committing to the climb.

Getting Up There Without Losing Your Mind

You'll end up using traversal tools constantly, and not always the way you expect. The Bounce Device is the obvious MVP, but the real trick is chaining small gains—container to scaffold, scaffold to railing, railing to a narrow catwalk you didn't even clock at first. Sometimes the "right" path is messy. You overshoot, land on a pipe, then realise that pipe is actually the shortcut. And if you're like me, you'll try the clean route twice before accepting the scrappy route is the intended one. Keep an eye out for ladders that blend into the metalwork and for platforms that look decorative but are totally standable.

Moving Orbs and Little Environmental Gotchas

The ones that drift along a fixed route are the sneaky time sinks. You see them float past, you chase, you miss by a step, then you're waiting again like you're at a bus stop. Don't sprint mindlessly—pick a catch point, then meet it there. Tunnels and cliff edges are common spots, and the camera can fight you if you're not patient. A few Aurylene also sit behind small interactions: power a switch, shift a crate, open up a higher angle. Near the older utility sections, it's easy to overlook a control panel because you're busy staring at the skyline. Slow down, listen for cues, and poke at anything that looks like it's meant to be used.

Turning Pickups Into Real Progress

What makes clearing The Hub worth it is how it feeds back into your account. Handing Aurylene in at TP Points doesn't feel cosmetic; the rewards actually change what you can do session to session, especially when you're pushing exploration alongside combat. And because they don't respawn, finishing the sweep gives you that rare, clean sense of "done." If you're stuck missing a couple, it's not a disaster—once the fog's cleared, tools like the compass-style pings can save your evening. Still, if you'd rather spend that time on bosses, builds, or just staying on pace with friends, it's understandable why people look up options like Arknights endfield boosting for sale during the mid-game stretch.

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